Mage
While they lack the physical resilience of Knights, they compensate with sheer offensive power and tactical mobility. They command the destructive forces of Fire and Lightning, capable of unleashing devastating area-of-effect incinerations or conjuring lightning bolts that chain between multiple adversaries.
To survive the frontlines, a Mage relies on their Protego Manae, a magical barrier that absorbs damage using their vast mana pool instead of their fragile health. Combined with the ability to instantly teleport across the battlefield, Mages are elusive glass cannons. In the hands of a skilled player, a Mage dictates the pace of battle, leaving nothing but ashes and ozone in their wake.
Spells
Healing Mederi
Basic heal that ticks 3 times. Can stack.
Healing Mederi Mas
Advanced heal that ticks 3 times. Can stack with other Mederi spells.
Single Fulgur
Single-target lightning that chains between monsters based on your Magic Level. ML 1-99: 2 bounces. Extra bounces unlock at ML 100, 200, 300, 400 and 500.
AOE Flamma
Large but weak Area of Effect centered on the mage. Great for clearing crowds.
Single Fulgur Mas
Very strong single-target lightning attack.
AOE Flamma Mas
Large and very strong Area of Effect burst centered on the mage. Consumes 5 soul points.
Shield Protego Manae
Magic shield that absorbs incoming damage using mana instead of HP. Cast again to toggle it off.
Element Mutatio
Cycles the mage's offensive element, changing which resistances and weaknesses apply to subsequent spells.
Speed Velocitas
Grants extra movement speed to the caster for 5 minutes.
Light Lumen
Creates a light aura around the caster for 30 minutes, lighting up dark areas.
Levitate
Levitates the character up or down one floor, where the terrain allows it.